R4: Ridge Racer Type 4

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R4: Ridge Racer Type 4
File:Ridge Racer Type 4.jpg
Developer(s) Namco
Publisher(s) Namco
Distributor(s)
    Series Ridge Racer
    Platforms PlayStation
    Release date(s) JP 199812033 December 1998
    NA 199905011 May 1999
    EU 1999
    NA 8 March 2011 (PSN)
    PAL 6 June 2011 (PSN)
    JP 6 July 2011 (PSN)
    Genre(s) Racing
    Mode(s) Single-player, multiplayer

    R4: Ridge Racer Type 4 (Ridge Racer Type 4 in Europe) is a racing video game developed and published by Namco for the PlayStation. It is the fourth title in the Ridge Racer series and the last to be released for the PlayStation. It was later re-released on the PlayStation Network in 2011. It is the first Ridge Racer series game on the PlayStation to use Gouraud shading on polygons.

    Gameplay

    File:Ridge Racer Type 4 gameplay.png
    A typical race in progress.

    R4: Ridge Racer Type 4 is an arcade-style racing game with a strong emphasis on powersliding around corners. Vehicles use one of two styles of powersliding depending on the make of car they select: Drift and Grip. Drift cars require players to tap the brake once while turning to break into a smooth powerslide while Grip cars requires players to alternate between brakes and gas while turning to powerslide.[1]

    Vehicles are earned by playing through the game's Grand Prix mode. Players select one of four teams; R.C Micro Mouse Mappy, Pac Racing Club, Racing Team Solvalou and Dig Racing Team, who each have varying difficulties, and one of four manufacturers; Age Solo, Lizard, Assoluto and Terrazi, which determines the style of car and powerslide type the player will use. In each race, the player must attempt to reach a qualifying position, with later stages requiring players to place in higher positions to qualify. Depending on the qualifying position in each race, players will be awarded a new vehicle, or an upgrade to their current one, based on their team and manufacturer, with better cars earned for reaching consistently higher positions (i.e. the best cars are earned by placing 1st in each match while the least impressive cars are earned by just clearing the minimum qualifying positions). There are a total of 320 vehicles earned by racing with every combination of team, manufacturer and qualifying position. If the players unlock all 320 cars, they will unlock an additional one modelled after Pac-Man, for a total of 321 vehicles.[1]

    The game also features Time Attack mode, in which players can attempt to get the fastest time on each course, and VS. Battle, a split-screen mode for two players (the first to appear in the home console series) and an undocumented PlayStation Link Cable mode, allowing four players to play simultaneously. Players can also create them our car decors and participate in Extra Trials against powerful prototype cars. The game is also compatible with the JogCon peripheral and the PocketStation device, which allows players to trade cars with friends.[1][2]

    A further new feature was the Decal Edit, which allowed players to design their own logo for use on cars.[3]

    Release

    A peripheral, the JogCon, was released alongside the game, packaged in special editions. The device features a steering wheel type device in the middle of the controller to provide accurate control.

    Soundtrack

    R4: Ridge Racer Type 4
    Direct Audio
    File:R4directaudio.jpg
    Studio album by Namco
    Released Japan January 27, 1999[4]
    Recorded 1998
    Genre Video Game Music
    Electronic
    Acid Jazz
    Length 1:13:16
    Label Media Factory Inc.
    King Street Sounds

    R4: Ridge Racer Type 4 Direct Audio is the soundtrack to the game, released in 1999 by Namco. It was the second game soundtrack to be released in the Ridge Racer series and was composed in 1998 by the Namco Sound Team (Kohta Takahashi, Hiroshi Okubo, Asuka Sakai, Tetsukazu Nakanishi, and Koji Nakagawa). The new team was a change from the usual rave music theme that were supplied by Namco's old sound team, Sampling Masters, who worked on the first three installments: Ridge Racer, Ridge Racer 2, and Ridge Racer Revolution. R4 instead explored music styles encompassing funk, breakbeat, acid jazz, UK garage, progressive house, and neo-soul mixed with traditional Namco-styled synth melodies.

    The track "Ridge Racer (One More Win)" features American singer Kimara Lovelace. The King Street Sounds label also provided about 20 of the over 40 songs for Ridge Racer 7.

    Reception

    The game was critically acclaimed and a commercial success in Japan, the UK[5] and the United States.

    References

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    3. https://archive.org/stream/R4_Ridge_Racer_Type_4_1998_Namco_JP_SCPS-45356/R4_Ridge_Racer_Type_4_1998_Namco_JP_SCPS-45356_djvu.txt
    4. Lua error in package.lua at line 80: module 'strict' not found.
    5. UK PlayStation sales chart, June 1999, published in Official UK PlayStation Magazine issue 46
    6. Lua error in package.lua at line 80: module 'strict' not found.
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    External links