Shadows of the Damned

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

Lua error in package.lua at line 80: module 'strict' not found.

Shadows of the Damned
File:ShadowsOfTheDamned.jpg
Developer(s) Grasshopper Manufacture
Publisher(s) Electronic Arts
Director(s) Massimo Guarini
Producer(s) Shinji Mikami
Designer(s) Massimo Guarini
Writer(s) Goichi Suda
Massimo Guarini
Brian Gray
Composer(s) Akira Yamaoka
Engine Unreal Engine 3
Platforms PlayStation 3
Xbox 360
Release date(s) NA 20110621June 21, 2011
AUS 20110623June 23, 2011
EU 20110624June 24, 2011
JP 20110922September 22, 2011
Genre(s) Action
Mode(s) Single-player

Shadows of the Damned (Japanese: シャドウ オブ ザ ダムド Hepburn: Shadō obu za Damudo?) is an action video game[1][2] developed by Grasshopper Manufacture and published by Electronic Arts for the PlayStation 3 and Xbox 360 video game consoles. The game follows the story of Garcia Hotspur, a Mexican demon hunter who goes to the City of the Damned to battle its evils in order to save his true love. The game is the result of collaboration between Goichi Suda and Shinji Mikami, and combined the styles of the two designers, namely the "punk rock" edge of the former and the "psychological action thriller" of the latter.[3]

Plot

Demon hunter Garcia Hotspur comes home to find his girlfriend, Paula, being abducted by the Lord of Demons, Fleming, who brags that he will take Paula with him to kill her again and again. Garcia is powerless to stop Fleming, but instead follows him back to the underworld along with his demon sidekick, Johnson, who also acts as his gun, torch and motorcycle. In the demon world, Johnson helps guide Garcia through the twisted nature of the demon realm, defeating numerous enemies that try to feed on Garcia's flesh, and keeping him away from the darkness that destroys the human flesh. As they travel, they witness numerous deaths of Paula by Fleming and other demons, all to toy with Garcia's senses. Another human demon hunter, who simply goes by the name "Colonel", temporarily aids Garcia, but then leaves to get revenge on the death of his loved one, only to be brutally killed later. Garcia also encounters an ally in Christopher, a half-human, half-demon that sells Garcia valuable goods to boost his demon-fighting powers.

Later in the game, Garcia and Johnson learn of the Unbreakable Huntress, the first female demon slayer to ever challenge Fleming. The Unbreakable Huntress challenged Fleming, but was brutally dismembered by the demon king. Impressed with her refusal to surrender even when reduced to a quad amputee, Fleming made the Huntress into his queen, only to repeatedly kill her over and over again, healing any wounds that resulted from the torture. In rebellion, the Unbreakable Huntress continued to escape from the City of the Damned, only to be dragged back and killed by Fleming. Paula is hinted to have been the Unbreakable Huntress prior to the start of the game.

Eventually, Garcia reaches Fleming's "Castle of Hassle", and battles his way through to its top, where Fleming awaits him, Paula encased within his cloak. Fleming enters into battle with Garcia, but Garcia gains the upper hand, and destroys him. He rushes to Paula's side, but she hits him, angered that he watched her die over and over and made no attempt to stop it or comfort her. Furious, she transforms into a demon herself, and attacks Garcia, but Garcia eventually weakens her enough. Paula reverts to her human form, and as she lies wounded and the darkness surrounds them, Garcia comforts her and apologizes.

In the epilogue, Garcia and Paula have returned to his home and are planning for a trip, when Garcia receives a call from Fleming, warning him that more demons are coming for him. Garcia takes this in stride, commenting that as long as he is dating the Lord of Demon's mistress, demons will continue to follow them, and he vows to kill every last one.

Gameplay

Shadows of the Damned is a psychological horror game. The player controls Garcia, moving him through the environments. Garcia's sidekick, Johnson, is ever-present, acting normally as a torch for light or quick melee attacks, but can become a weapon when needed. Johnson can take three forms: a pistol, a shotgun, and automatic rifle, all which are upgraded into more powerful forms either by finding blue gems left after boss fights that add extra abilities, or through slotting of red gems, found in the environment or purchasable from Christopher, to improve damage, reload speed, or ammo capacity. Garcia's health bar can also be extended using red gems. Health is restored by imbibing alcohol that can be found in the game's levels, or purchasable from Christopher or vending machines using white gems, the form of currency in the demon world.

Johnson also can fire a special "light bullet", which can be used to both stun enemies and is a primary mechanic of the game's "darkness" puzzles. If Garcia enters an area covered by darkness, he will momentary be safe but soon the darkness will drain his health until he leaves or dissipates it. This most often can be done by firing a light bullet at a goat's head in the area, but often finding this goat requires completing other puzzles, such as opening a series of locked doors. Other ways of dispelling the darkness included killing demons that are spewing it, or using fireworks to temporarily remove it. In some puzzles, the solution can only be completed while Garcia is within the darkness. Demons that spawn from the darkness often will be shrouded by it even when the darkness is dispelled, preventing Garcia from damaging them until struck with a light bullet. There are numerous boss fights that combine several aspects of the gameplay, including darkness, to be defeated. Certain levels are based on mini-games, such as the use of a sidescroller in some chapters.

Development

The game's history can be traced back to 2005, when Goichi Suda and Shinji Mikami (creator of the Resident Evil series) became good friends while working together on Killer7. Suda wanted to make a survival horror game exclusively for the PlayStation 3. With his first horror title Michigan: Report From Hell receiving decent sales in Japan by 2006, Suda immediately began working on Kurayami (Japanese for 'Darkness') in his spare time. It was at one time thought to be called "Closer". However, EA later confirmed that name had been abandoned for another title.[4] By the Electronic Entertainment Expo (E3) in 2006, a publisher for Kurayami had not yet been established.[5] In 2008, Suda presented the game's concept to EA Games, who agreed to license the Unreal Engine 3 and to publish the game to a worldwide audience. Shinji Mikami was then invited to executive-produce the project. Suda wanted to announce the game at E3 2009, but was not allowed to do so, due to a media silence agreement between Grasshopper Manufacture and EA Games. That December, Akira Yamaoka (sound designer for the Silent Hill series) left Konami after finishing his work on Silent Hill: Shattered Memories and joined Grasshopper Manufacture because he enjoyed the latter's game No More Heroes. Yamaoka began work as the sound designer for the game. The game went about five different versions until Electronics Arts approved it.[6] The newly titled Shadows of the Damned was finally unveiled at the Tokyo Game Show in 2010 as an action game.

Shadows of The Damned took 3 years to make and the game design had gone through significant changes (five design drafts in total). Originally, Garcia was going to start out shirtless and without a gun. From there, he would gradually acquire weapons along the way and purchase clothes at stores within the game. However, Grasshopper was pressured by EA to have Garcia start with a gun because, "westerners are about guns." In addition, Paula was originally designed as a little girl living in Garcia's gun and would hop around like a rabbit or flutter like a butterfly when her ability is needed; and this would lead to a prominent love story. Again, EA had these features removed because they did not understand the concept. EA informed Grasshopper that, "there's this thing called an elevator pitch in America, and if you can't tell your story in the length of an elevator ride, Hollywood won't use it." This forced Suda to completely scrap all of his initial ideas and had Johnson the talking Skull replaced Paula, and make the game a fairy tale like Lupin III's The Castle of Cagliostro or Princess Peach and Mario.[7]

In July 17, 2012, Mikami expressed his dissatisfaction with the game stating that both he and Suda were disappointed with the end product.[8]

<templatestyles src="Template:Blockquote/styles.css" />

"[Shadows of The Damned] became a completely different game. That was a bit disappointing. I think Suda was unable to create the scenario he'd originally had in his head, and he rewrote the scenario several times. I think his heart was broken. He's such a unique creator, so it seems to me that he was not quite comfortable with making this game."

— Shinji Mikami

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 77%[9]
Metacritic 77 / 100 (PS3)[10]
76 / 100 (X360)[11]
Review scores
Publication Score
1UP.com C+[12]
CVG 8.1/10[9]
Destructoid 8.5/10[13]
Eurogamer 7/10[14]
Famitsu 32/40[15]
Game Informer 9.25/10[16]
GamePro 4/5 stars[9]
Game Revolution B+[9]
GamesMaster 90%[9]
GameSpot 8.5/10[17]
GameSpy 4/5 stars[18]
GamesRadar 9/10[19]
GamesTM 8/10[9]
GameTrailers 6.7/10[20]
GameZone 8.5/10[21]
Giant Bomb 4/5 stars[22]
IGN 7/10[23]
Joystiq 4/5 stars[24]
OXM 8/10[25]
X-Play 4/5 stars[26][27]
Awards
Publication Award
GameSpot Best Music[28]
GameSpot Best Sound Design[28]

Shadows of the Damned has received mostly positive reviews, with average aggregate scores of 77% at GameRankings,[9] 77 out of 100 on Metacritic.[10][11] Joystiq awarded the title a 4 out of 5, noting that Shadows of the Damned is a silly and over-the-top adventure, but is a trip worth taking. The Official Xbox Magazine gave it an 8 out of 10, praising the combat, boss battles, weapon upgrades and humour, but criticizing the linearity and the slow start. Game Informer awarded the title a 9.25 out of 10. Stating that "Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun." IGN awarded the title with a 7 out of 10, criticizing the game for not appealing to all audiences. Eurogamer gave the title a 7 out of 10, noting that it lacks the polish of a typical Shinji Mikami title.

Destructoid praised and awarded the title an 8.5 out of 10, saying "This crackbrained horror romp takes camp to a new extreme and wants you, the player, to have nothing but fun the entire time."[13] Gamespot gave the title an 8.5 out of 10, praising its sound design, challenging and terrifying bosses, varied gameplay, and clever use of darkness, but criticizing the lack of a new game+ function as well as the stiff animation. GameZone also gave the game an 8.5 out of 10 and stated that "to a much simpler degree, Shadows of the Damned is an amazing experience that anyone with a sense of humor and an affinity for rich games should get their hands on ASAP."[21]

Within a week of its release, Shadows of the Damned sold approximately 24,000 units in North America for the Xbox 360 and PS3 combined, as well as an additional 9,145 units in Japan on the PlayStation 3.[29][30]

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Lua error in package.lua at line 80: module 'strict' not found.
  10. 10.0 10.1 Lua error in package.lua at line 80: module 'strict' not found.
  11. 11.0 11.1 Lua error in package.lua at line 80: module 'strict' not found.
  12. Lua error in package.lua at line 80: module 'strict' not found.
  13. 13.0 13.1 Lua error in package.lua at line 80: module 'strict' not found.
  14. Lua error in package.lua at line 80: module 'strict' not found.
  15. Lua error in package.lua at line 80: module 'strict' not found.
  16. Lua error in package.lua at line 80: module 'strict' not found.
  17. Lua error in package.lua at line 80: module 'strict' not found.
  18. Lua error in package.lua at line 80: module 'strict' not found.
  19. Lua error in package.lua at line 80: module 'strict' not found.
  20. Lua error in package.lua at line 80: module 'strict' not found.
  21. 21.0 21.1 Lua error in package.lua at line 80: module 'strict' not found.
  22. Lua error in package.lua at line 80: module 'strict' not found.
  23. Lua error in package.lua at line 80: module 'strict' not found.
  24. Lua error in package.lua at line 80: module 'strict' not found.
  25. Lua error in package.lua at line 80: module 'strict' not found.
  26. Lua error in package.lua at line 80: module 'strict' not found.
  27. Lua error in package.lua at line 80: module 'strict' not found.
  28. 28.0 28.1 Lua error in package.lua at line 80: module 'strict' not found.
  29. Lua error in package.lua at line 80: module 'strict' not found.
  30. Lua error in package.lua at line 80: module 'strict' not found.