Shiro Games

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Shiro Games
Native name
Shiro Games
Private
Industry Video Game Industry
Founded 2012 (2012) in Bordeaux, France
Founders Sebastien Vidal and Nicolas Cannasse
Headquarters Bordeaux, France
Area served
Worldwide
Products Evoland, Evoland 2
Website shirogames.com

Shiro Games is an independent video game development company based in Bordeaux, France. The company was founded in 2012 by Sebastien Vidal and Nicolas Cannasse, and the company is known for their Evoland game, which was developed during the 24th Ludum Dare.[1]

Games

Evoland

Evoland was initially conceived as a game for the 24th Ludum Dare in 2012.[2] As the theme for that year's competition was "evolution", Vidal and Cannasse chose to have game play change as the player progresses, to reflect on the evolution and history of video game RPGs.[1] As a result, the game was chosen as the winner for the 24th Ludum Dare.[3]

The following year an expanded version of Evoland was released for the PC via Steam, which added a longer player time and new bosses. Evoland currently holds a rating of 61 on Metacritic (based on 27 reviews), which indicates "mixed or average reviews".[4] Destructoid gave the game a rating of 7.5 out of 10, writing "A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun."[5]

Evoland 2

In 2014 Shiro Games announced that they were working on a sequel to Evoland entitled Evoland 2 : A Slight Case of Spacetime Continuum Disorder.[6] The game would follow the same game play and format as the first game while introducing a more complex history, new forms of gameplay, and less linearity than its predecessor.[6][7] The game was released on August 25, 2015.[8]

Cancelled and suspended projects

In 2013 Shiro Games announced that they would be developing a game titled Until Dark, which they described as an “cooperative exploration game" in a vast and mysterious world.[9][10] However, in 2014 Shiro Games announced through the game's official website that they had stalled development due to their lack of satisfaction with the game's current design and that they would try to revisit the game as time allowed.[10]

References

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External links