Sniper: Art of Victory
Sniper: Art of Victory | |
---|---|
Developer(s) | City Interactive |
Publisher(s) | City Interactive Navarre Corporation |
Distributor(s) | City Interactive (retail) Steam (online)[1] |
Director(s) | Michael Sokolski |
Producer(s) | Michal Sroczynski |
Designer(s) | Michal Sadowski |
Programmer(s) | Marian Jarmoszko |
Artist(s) | Maciek Matusik |
Platforms | Windows Steam |
Release date(s) | Windows
|
Genre(s) | Tactical shooter Stealth |
Mode(s) | Single player |
Sniper: Art of Victory is a first-person shooter from City Interactive published in 2008 for the PC, set during World War II. The player assumes the role of a sniper ally from the Red Army that takes part in operations in Russia and Italy. It was followed by Sniper: Ghost Warrior and Sniper: Ghost Warrior 2.
Gameplay
Sniper: Art of Victory consists of a series of missions in which the player must complete a number of objectives to complete them successfully. Before starting each mission you can read the orders in the loading screen, and in some parts of the game some cutscenes are used to display mission objectives.
During the game the map is a very important tool that shows the location of objectives, points of interest, sniper location points and also shows if enemy units are on alert.
Features
The game uses an advanced ballistic system that takes into account wind, bullet drop, and breathing. When a headshot is made, the camera follows the bullet on its way to the target.
Critical Reception
Sniper: Art of Victory was met with relatively poor review, earning an aggregate score of 36% from critics and 3.8 out of 10 from user reviews.[2]
References
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