Spoons

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Spoons
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Starting a round of Spoons
Type Matching
Players 3-6 (6-13 best, can have 13+ if varied)
Skills required Speed, Memorization
Age range any
Deck Anglo-American
Playing time varied (but not more than 15 min.)
Random chance Easy
Related games
Spit, Speed

Spoons, also known as Pig or Tongue,[1] is a fast-paced game of matching and occasional bluffing. It is played with an ordinary pack of playing cards and several ordinary kitchen spoons or other objects.

Spoons is played in multiple rounds, and each player's objective is to grab a spoon. No spoon may be grabbed until one player has collected a four of a kind, but once the first player to get a four of a kind has grabbed a spoon, all players may immediately reach out to attempt to grab a spoon. No player may grab more than one spoon at a time. As in the game musical chairs, there is always one fewer spoon than there are players, so one player will always be left without a spoon. Depending on the variety of game being played, that player either loses the game and is eliminated, or continues playing but loses a point.

Playing the game

Preliminaries

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Play

Once everyone has picked up their cards, the game can begin. Each player is trying to make their four cards into a set of four of a kind (four queens, four twos, etc.) by drawing new cards and discarding ones the player deems useless to the current task.

The dealer draws the top card from the pile, and either discards it or exchanges it with a card in his hand, in which case he discards that card. Cards are typically discarded to the left. The next player picks up the dealer's discarded card, discards a card to the left, and play continues with the next player. The last player discards his card into a "discard pile", while the dealer continues to select cards from the original pile. A player is not allowed to place a discarded card in their hand until they have discarded one, so if they are slow, their piles could build up. No player may have more than 5 cards or fewer than 4 cards at any given moment. Players must hold their cards in their hand. If the dealer gets out the cards go to the next person that wants to be dealer.

If the original pile of cards is exhausted without anyone having gotten their four-of-a-kind, the dealer begins drawing from the last player's discard pile.

Grabbing spoons

As soon as any player has a set of four of the same card, players will grab a spoon. As soon as any other player notices that the first player has four of a kind, he or she is allowed to take a spoon as well. This usually causes a mad grab for spoons leaving one player empty-handed, losing the round.

Scoring

There are two general ways of scoring Spoons. The first and simplest is that the loser of each round is immediately eliminated, and the next round is played with one fewer player (and one fewer spoon). The last remaining two people are declared the winners for quick games. (Although the game loses something of its elegance as a two-player competition, it is still technically playable if a single champion is desired.)

The long version of the game involves having the round's loser earn the letter "S" for their first loss, then at the next loss the letter "P", and so on gradually spelling out "S-P-O-O-N" (similarly to the basketball game H-O-R-S-E). When a player has accumulated all five letters in "spoon", they drop out of the game. At that time, the number of spoons used in game play is reduced by one. The game continues until only two people remain (or one, as above). That person is the winner.

Strategy

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  • Bluffing: Bluffing is allowed and sometimes encouraged. Spoons can be reached for at any time so long as the spoon is not actually touched. This can have a distracting effect on one's opponents, or even cause someone to improperly grab a spoon prematurely (which, depending on the variant of game, may be cause for elimination).
  • Eyes on the spoons: Players should be vigilant while playing their cards that all the spoons are accounted for. Sometimes a player can quietly get four of a kind in their hand and slip a spoon away from the pile without anyone noticing. Because players are focused on their own hands, a player getting four of a kind can surreptitiously nab a spoon and card-passing may continue for several seconds while they watch the fun.
  • Eyes off the cards: One can conceivably play without ever looking at the cards at all and just pass the discards from right to left, keeping both eyes on the spoons. Often players employing this strategy will look at their cards at the beginning to try to close out as many matching sets as possible by keeping four cards of different ranks in their hands.
  • Playing with an alliance: Depending on how serious a player is, some players may employ and organise an alliance in secret. An alliance allows the aligned players with a better their chances of winning and/or eliminate a stronger player. Usually the members of the alliance will signal each other if they have a 4 of a kind, allowing the others to prepare to grab a spoon. A downside of having an alliance is that if it is discovered it may be frowned upon by other players and the others may form a counter-alliance.

Variations

  • Extreme Spoons: Instead of placing the spoons in the center of the table, the spoons are placed in some nearby but inconvenient location.
  • Joker Spoons: The rules remain the same but jokers are also in the deck and are wild.
  • Tongue: Instead of grabbing a spoon, you stick out your tongue. The last person to stick out their tongue loses.

See also

References

  1. Board Games About Rules for Spoons

External links