Tales of Maj'Eyal

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Tales of Maj'Eyal
Artist(s) Raymond "Shockbolt" Gaustadnes
Writer(s) Nicolas "DarkGod" Casalini
Platforms Microsoft Windows, OS X, Linux
Genre(s) Roguelike

Tales of Maj'Eyal is an open source roguelike video game created by Nicolas Casalini ("DarkGod"), with graphics by Assen Kanev ("Rexorcorum") and Raymond Gaustadnes ("Shockbolt"). It is based upon Casalini's earlier game Tales of Middle Earth,[1] which in turn is based upon Angband.[2] Development of ToME 4 started in 2009, and the first formal release occurred in 2012.[3]

Tales of Maj'Eyal is available as a free download[4] for Microsoft Windows, Mac OS X, and Linux under a GNU GPL version 3 license. The game may also be purchased through Steam[4][5] or GOG.[6]

Gameplay

Tales of Maj'Eyal is a dungeon crawl featuring a customizable graphical interface that integrates classic roguelike keyboard commands with a mouse-driven interface.[7] In a departure from many older roguelike games, Tales of Maj'Eyal has full-color graphics, can be played almost exclusively with the mouse, and despite permadeath the player can earn extra lives through various ways and leveling up.[8]

Tales of Maj'Eyal emphasizes tactical turn-based combat and flexible player-controlled character development. Gameplay depends heavily on the player's decisions and ability to develop and execute strategy. Play begins with the player selecting one of nine races and one of 25 classes (expandable with addons). Not all character choices are available at first; some must be unlocked through in-game progress,[9] or through monetary donation or purchase.[5]

The player must explore Eyal, a lore-filled world containing numerous dungeons and adversaries. The plot is non-linear, and success depends as much on character planning and storyline choices as it does on the player's skill in defeating enemies in combat.

Development

The T-Engine game engine is written in C, and offers a development framework for grid-based game modules written in Lua. It supports many OpenGL features such as particle effects and shaders. The T-Engine has been used to create games for the annual Seven Day Roguelike Challenge in 2011.[10] and 2012.[11]

Modifications may also be made to the Tales of Maj'Eyal game module through an addon system, including graphics, interface, content and gameplay balance alterations and additions.

Online support

Players may register with an optional online game server, which allows them to view their characters, achievements and high scores.[9] It also collates game statistics including the top killers of players, most common race/class choices, and number of wins. In addition, the game server offers an online chat system, letting players talk to each other.[7][8]

Reception

Tales of Maj'Eyal has been awarded ASCII Dreams Roguelike of the Year for 2010,[12] 2011,[13] and 2012[14] with over 5000 roguelike players voting in 2012.[14] It has also been accepted into Valve's Steam store.[15][16]

Reviews of Tales of Maj'Eyal have been largely positive[7][9][17][18] with praise being given for its accessibility, graphics, user interface, backstory[19] and varied gameplay. US Gamer calls it "one of the very best roguelikes out there".[4][20]

See also

References

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External links