Testament (video game)

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Testament
File:Testament Box art.jpg
Developer(s) Insanity
Publisher(s) APC&TCP
Islona
Signum[1]
Series Testament
Platforms Amiga
Release date(s) 1996[2]
Mode(s) Single-player

Testament is a 1996 video game by Insanity. It is a horror First-person shooter.

Development

The game was developed by Insanity. The team was formed thanks to the game. Filip Doksanský originally intended Testament to be a port of Wolfenstein 3D for Amiga. The game was introduced in 1996, during Amiga Workshop. The game was released the same year.[3][4]

Gameplay

The game features a very similar gameplay to Doom and Wolfenstein 3D. There are 16 levels in the game and the player has to find a piece of scroll (the eponymous Testament) in an every single level. The piece is usually hidden behind a door and so player has to find a key first. To fight enemy player can use four weapons -a basic handgumn, a machine gun, a fireball gun and a Double gun.[5][6]

Plot

The game follows a soldier who participates in an expedition to find crypt of the ancient magus Ghuwta. Ghuwta a powerful sorcerer who ruled a strong empire was 4,000 years ago. Th player's character gets separated from the res of expedition and now has to escape form the haunted land. He has to find and defeat Ghuwta's ghost if he wants to live.[7]

Reception

The game has received generally favourable reviews. Andy Smith gave the game 92% in his review. He commented it as "a splendid game that concentrates on making the gaming experience as enjoyable as possible." Another reviewer, Joachim Froholt, commented Testament as "a hugely entertaining and atmospheric game which stands up surprisingly well when compared to the best 3D shooters of today."[6][8]

In the Czech magazine Amiga Review the game scored with 60%. The review praised the atmosphere, gameplay and music. On the other hand it criticised the technical aspect of the game such as AI of enemies or the engine.[9]

Sequel

The sequel Testament II was produced by Insanity in 1998. It was the last title released by the team. Its members later founded the company Black Element Software.[10]

References

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