Thunder Force II

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Thunder Force II
Cover art
Cover art of Thunder Force II
Developer(s) Technosoft
Publisher(s) Technosoft (Japan), Sega of America (North America)
Series Thunder Force
Engine enhanced Thunder Force engine
Platforms Sega Mega Drive/Genesis, X68000
Release date(s) X68000 version
    Mega Drive version
          Genre(s) Scrolling shooter
          Mode(s) Single-player

          Thunder Force II is a scrolling shooter developed by Technosoft. It was first released in Japan on October 15, 1988 for the Sharp X68000 computer.[1] A year later, it was ported to the Sega Mega Drive/Genesis game console and released in Japan (under the name Thunder Force II MD), Europe, and the United States. Thunder Force II was one of the six launch titles for the U.S. Genesis release. It is the second chapter of the Thunder Force series.

          Story

          Taking place soon after Thunder Force, the ORN Empire creates a powerful new battleship, the Plealos (a.k.a. Preareos). Using this battleship, ORN once again attacks the Galaxy Federation. The outcome of the attacks result in the destruction of the Galaxy Federation affiliated planet of Reda, and heavy destruction on the planet Nepura (a.k.a. Nebula), which ORN eventually captures from the Galaxy Federation.

          Eventually, the Galaxy Federation learns that ORN houses Plealos deep below Nebula's surface when not in use and takes the opportunity to plan an operation to take it down. They send the next iteration of their Fire Leo series of fighter craft, the FIRE LEO-02 Exceliza, to destroy ORN bases on Nepura and eventually find and destroy Plealos. The player controls the Exceliza and travels through a variety of stages to accomplish this goal.

          Gameplay

          Stages in the game are now split into two formats: the free-directional scrolling, overhead stage format from the previous game (referred to as "top-view stages"), and horizontal forward-scrolling stages (referred to as "side-view" stages) which would become the series mainstay, dropping the former entirely. Each stage begins in the top-view perspective, where the player has to locate the cores of a certain number of major enemy bases and destroy them. After this is accomplished, the stage continues from the side-view perspective, which plays like a traditional horizontal scrolling shooter. After the boss of the side-view sub stage is defeated, the player moves on to the next stage.

          Building upon its predecessor, Thunder Force II introduced a weapon system that would become the staple for the rest of the series. The player's ship now has default arsenal of weapons which include a twin, forward firing shot (the "Twin" shot), a single forward, and single backward firing shot (the "Back" shot), and a bomb shot in the top-view stages. By collecting certain items, the default weapons can be upgraded to more a powerful level. Also, the player could obtain a certain number of new weapons with various unique abilities by collecting the weapon's corresponding item (the "Hunter", a signature weapon of the series, debuts in this game).

          Once obtained, the weapons can be switched between at the player's desire, but if the ship is destroyed, all weapons are lost except for the defaults. The top-view and the side-view stages have different sets of weapons; losing weapons in the top-view stages do not affect the weapons equipped in the side-view stages and vice versa.

          Thunder Force II also introduced the CRAW add-ons; small pods which revolve around the ship. The function of the CRAWs is to block weak incoming bullets, and to provide extra firepower by firing single, normal shots. The player may acquire up to two CRAWs at a time, but will lose them upon ship destruction. Exclusive to this game is an item which temporally increases their orbit speed, making them more likely to block bullets.

          (Above right): The 1988 U.S. release cover Art for the Sega Mega Drive (published by Technosoft) of Thunder Force II, by veteran game artist Marc Ericksen, showcases an attack by Fire Leo fighter aircraft against Nepura's ORN bases.

          Differences between versions

          Reception
          Aggregate score
          Aggregator Score
          GameRankings 72%[2]
          Review score
          Publication Score
          Mean Machines 82%[3]

          The X68000 version of the game has slightly better visuals than its Sega Mega Drive/Genesis counterpart. For example, some of the top-view oriented stage backgrounds have parallax scrolling/transparency effects which the Sega Mega Drive/Genesis version lacks. This can be most readily be seen from the water in the first top-view stage. On the other hand, sprites in the X68000 game are typically larger, but also usually less animated than the later Sega Mega Drive/Genesis port.

          The X68000 version has clearer voice samples, including extra voice effects such as the "Shit!" exclamation heard after player's last life is lost. The X68000 version also has an introduction sequence, and an extra stage (top and side view) not found in the Sega Mega Drive/Genesis version. Finally, both versions have a few weapons unique from each other (for instance, "Sidewinder" in the X68000 version corresponds to "Nova" in the Mega Drive version).

          References

          1. Giant Bomb. Lua error in package.lua at line 80: module 'strict' not found.
          2. GameRankings. Lua error in package.lua at line 80: module 'strict' not found.
          3. Mean Machines rating (17 Sep 2008). Lua error in package.lua at line 80: module 'strict' not found.

          External links