Unreal Championship 2: The Liandri Conflict

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Unreal Championship 2: The Liandri Conflict
File:Unrealchampionship2.jpg
Developer(s) Epic Games
Publisher(s) Midway Games
Designer(s) Mike Capps
Artist(s) Jerry O'Flaherty
Composer(s) Kevin Riepl
Series Unreal
Engine Unreal Engine 2.5 (Unreal Engine 2X)
Platforms Xbox
Release date(s)
    Genre(s) First-person shooter, third-person shooter
    Mode(s) Single-player, multiplayer

    Unreal Championship 2: The Liandri Conflict (abbreviated UC2) is a first-/third-person shooter video game in the Unreal series of games. It was developed by Epic Games and published by Midway Games for release on the Xbox games console as a direct sequel to the 2002 game Unreal Championship, which was effectively an Xbox version of the PC game Unreal Tournament 2003. Unreal Championship 2, much more than its predecessor, was designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. The game is playable on the Xbox 360 through that console's backwards compatibility.[1]

    Gameplay

    File:Unreal Championship 2 The Liandri Conflict screenshot.jpg
    The game's use of third-person perspective when using a melee weapon affords the player greater control in combat.

    Unreal Championship 2 features 14 different characters from the Unreal universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more adrenaline combos than in previous games.

    Unreal Championship 2 adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves very much like Mortal Kombat, another game series by Midway. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.

    Before a multiplayer game starts, the host can change gravity, regenerate health, and otherwise modify gameplay with "mutators" as is common in the Unreal series of games. The game also features, in addition to the classic multiplayer, a single-player story with cut scenes, story-specific missions, and tournament ladders for each character in the game.

    Development

    Lua error in package.lua at line 80: module 'strict' not found. Unreal Championship 2 began development after Unreal Tournament 2003 was released and a planned sequel was in the works for the PC. Epic Games decided to move the game over to the consoles and became a three-game contract between Midway Games and Epic Games.[citation needed] It was marketed as a sequel to Unreal Championship even though the original has almost nothing to do with the game itself.[citation needed]

    Soundtrack

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    The soundtrack for Unreal Championship 2 was composed by Kevin Riepl.[2]

    Reception

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    Reception
    Aggregate score
    Aggregator Score
    Metacritic 85/100[3]
    Review scores
    Publication Score
    CVG 9/10[4]
    Edge 8/10[5]
    Eurogamer 7/10[6]
    Game Revolution 4.5/5 stars[7]
    GameSpot 9/10[8]
    GamesRadar 4.5/5 stars[9]
    IGN 9.3/10[10]
    Cheat Code Central 4.5/5 stars[11]
    PopMatters 8/10 stars[12]

    Unreal Championship 2 has an 85 average on Metacritic.[3]

    References

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    External links