Unreal Championship 2: The Liandri Conflict
Unreal Championship 2: The Liandri Conflict | |
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File:Unrealchampionship2.jpg | |
Developer(s) | Epic Games |
Publisher(s) | Midway Games |
Designer(s) | Mike Capps |
Artist(s) | Jerry O'Flaherty |
Composer(s) | Kevin Riepl |
Series | Unreal |
Engine | Unreal Engine 2.5 (Unreal Engine 2X) |
Platforms | Xbox |
Release date(s) |
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Genre(s) | First-person shooter, third-person shooter |
Mode(s) | Single-player, multiplayer |
Unreal Championship 2: The Liandri Conflict (abbreviated UC2) is a first-/third-person shooter video game in the Unreal series of games. It was developed by Epic Games and published by Midway Games for release on the Xbox games console as a direct sequel to the 2002 game Unreal Championship, which was effectively an Xbox version of the PC game Unreal Tournament 2003. Unreal Championship 2, much more than its predecessor, was designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. The game is playable on the Xbox 360 through that console's backwards compatibility.[1]
Gameplay
Unreal Championship 2 features 14 different characters from the Unreal universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more adrenaline combos than in previous games.
Unreal Championship 2 adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves very much like Mortal Kombat, another game series by Midway. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.
Before a multiplayer game starts, the host can change gravity, regenerate health, and otherwise modify gameplay with "mutators" as is common in the Unreal series of games. The game also features, in addition to the classic multiplayer, a single-player story with cut scenes, story-specific missions, and tournament ladders for each character in the game.
Development
Lua error in package.lua at line 80: module 'strict' not found. Unreal Championship 2 began development after Unreal Tournament 2003 was released and a planned sequel was in the works for the PC. Epic Games decided to move the game over to the consoles and became a three-game contract between Midway Games and Epic Games.[citation needed] It was marketed as a sequel to Unreal Championship even though the original has almost nothing to do with the game itself.[citation needed]
Soundtrack
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The soundtrack for Unreal Championship 2 was composed by Kevin Riepl.[2]
Reception
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Unreal Championship 2 has an 85 average on Metacritic.[3]
References
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External links
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- Articles using small message boxes
- Articles with unsourced statements from September 2014
- Articles using Video game reviews template in single platform mode
- 2005 video games
- First-person shooters
- Midway video games
- Multiplayer online games
- Unreal (series)
- Unreal Engine games
- Video game sequels
- Video game spin-offs
- Xbox games
- Xbox-only games
- Epic Games games
- Video games developed in the United States
- Video games featuring female antagonists
- Multiplayer and single-player video games