Victory Run
From Infogalactic: the planetary knowledge core
Victory Run | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Hudson Soft |
Composer(s) | Takeaki Kunimoto |
Platforms | TurboGrafx-16, Virtual Console, PlayStation Network |
Release date(s) | PC Engine: JP December 28, 1987 TurboGrafx-16: NA 1989 Virtual Console: JP December 2, 2006 (Wii) NA December 4, 2006 (Wii) EU December 8, 2006 (Wii) JP September 17, 2014 (Wii U) PlayStation Network: JP April 22, 2010 NA June 3, 2011 |
Genre(s) | Racing |
Victory Run (ビクトリーラン?) is a racing game released for the TurboGrafx-16 and is also available on the Nintendo Wii's Virtual Console and on PlayStation Network. The game depicts the Paris-Dakar Rally, one of the earliest to do so. One of the unique features at the time of release of Victory Run was that the car's parts degraded as they are used and/or abused. Degraded parts could be replaced, but only if the player has the correct type of spare part. The player can acquire up to 20 spare parts before the first race, but cannot acquire any more spare parts after starting the first race.
Reaction
External links
- Victory Run guide at StrategyWiki
- Victory Run at MobyGames
References
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