Alice in Wonderland (2000 video game)

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Alice in Wonderland
Alice in Wonderland GBC.jpg
Developer(s) Digital Eclipse Software
Left Field Productions
Publisher(s) Nintendo
Designer(s) Disney Interactive
Platforms Game Boy Color
Release date(s)
    Genre(s) Platformer
    Mode(s) Single-player

    Alice in Wonderland is a platform video game developed by Digital Eclipse Software and published by Nintendo for the Game Boy Color. It was released in North America on October 4, 2000. The game follows the plot of the 1951 animated Disney film of the same name.

    Gameplay

    The game's visual style closely follows the 1951 animated Disney film. The cut scenes follow the plot of the movie.

    Alice in Wonderland follows the plot of the 1951 animated Disney film of the same name.[1] The game begins with the player as Alice following the White Rabbit down its hole.[1] The plot is used to change the level design from stage to stage, and gives the player a more varied experience through gameplay.[2]

    The game changes the level design based on different stages from the film.[1] Alice changes sizes throughout the game, which makes the platform gameplay feel different throughout the game.[2] Levels often deviate from the main platform areas and include other types of sections: one example is where Alice is placed in her miniature form into a bottle and must navigate rapids.[1] The game includes Game Boy Printer support.[1]

    Reception

    Reception
    Aggregate score
    Aggregator Score
    GameRankings 73.50%[3]
    Review scores
    Publication Score
    AllGame 3/5 stars[4]
    EGM 7.5/10[5]
    GameFan 88%[6]
    GameSpot 9/10[2]
    IGN 8/10[1]
    Nintendo Power 6.9/10[7]

    Alice in Wonderland received mostly positive reviews from critics, who praised the game's visual quality; currently, the game has received a compilation score of 73.50% from review aggregate website GameRankings.[3] GameSpot's Tim Tracy felt that the game offered some of the best graphics and gameplay for any portable system. He felt that the game's sound was its weak point.[2] IGN's Craig Harris felt that the game's platform variety was one of its strongest points. He questioned, however, the inclusion difficult areas which could only be completed through trial and error; he thought that younger children playing the game would have difficulty getting past the sections.[1]

    References

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    External links