Malazan Book of the Fallen

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The Malazan Book of the Fallen
MalazanBookOfTheFallen.jpg
Ebook cover of the series
Author Steven Erikson
Language English
Genre High fantasy
Publisher Bantam Books
Publication date
1 April 1999 – 21 February 2011
Media type Print (Paperback)

The Malazan Book of the Fallen is an epic fantasy series written by Canadian author Steven Erikson, published in ten volumes beginning with the novel Gardens of the Moon, published in 1999. The series was completed with the publication of The Crippled God in February 2011. Erikson's series is complex with a wide scope, and presents the narratives of a large cast of characters.[1][2][3][4] Erikson's plotting presents a complicated series of events in the world upon which the Malazan Empire is located. Each of the first five novels is relatively self-contained, in that it resolves its respective primary conflict; but many underlying characters and events are interwoven throughout the works of the series, binding it together.

The Malazan world was co-created by Steven Erikson and Ian Cameron Esslemont in the early 1980s as a backdrop to their GURPS roleplaying campaign.[5] In 2005, Esslemont began publishing his own series of six novels set in the same world, beginning with Night of Knives. Although Esslemont's books are published under a different series title – Novels of the Malazan Empire – Esslemont and Erikson collaborated on the storyline for the entire sixteen-book project and Esslemont's novels are considered as canonical and integral to the series as Erikson's own.

Books

The Kharkanas Trilogy

Prequel trilogy written by Steven Erikson.

Title Published Pages
Forge of Darkness August 2, 2012 760
Fall of Light Expected in 2016[6] 760
Walk in Shadow Forthcoming[7] n/a

The Malazan Book of the Fallen

The main series written by Steven Erikson.

# Title 1st Publication Approximate Word Count[8] Pages
1 Gardens of the Moon 1 April 1999 209,000 666
2 Deadhouse Gates 1 September 2000 272,000 604
3 Memories of Ice 6 December 2001 358,000 920
4 House of Chains 2 December 2002 306,000 1021
5 Midnight Tides 1 March 2004 270,000 950
6 The Bonehunters 1 March 2006 365,000 1231
7 Reaper's Gale 7 May 2007 386,000 928
8 Toll the Hounds 30 June 2008 392,000 832
9 Dust of Dreams 18 August 2009 382,000 816
10 The Crippled God 15 February 2011 385,000 921
Approximate Total: 3,325,000 8889

Novels of the Malazan Empire

Six part novel series set in the world of Malazan. It was written by Ian Cameron Esslemont.

Title Published Pages !
Night of Knives June 4, 2007 304
Return of the Crimson Guard September 11, 2008 702
Stonewielder December 6, 2010 634
Orb, Sceptre, Throne February 20, 2012 605
Blood and Bone November 22, 2012 586
Assail August 5, 2014 544

Path to Ascendancy

Novellas

The Tales of Bauchelain and Korbal Broach

Authorship

Conception

The Malazan world was originally created by Steven Erikson and Ian Cameron Esslemont in 1982 as a backdrop for role-playing games using a modified version of Advanced Dungeons & Dragons.[11] By 1986, when the GURPS system had been adopted by Erikson and Esslemont,[5] the world had become much larger and more complex, approaching its current scope. It was then developed into a movie script entitled Gardens of the Moon. When this was not successful in finding interest, the two writers agreed to each write a series set in their shared world.[11] Steven Erikson wrote Gardens of the Moon as a novel in the period 1991-92 but it was not published until 1999. In the meantime, he wrote several non-fantasy novels. When he sold Gardens of the Moon, he agreed to a contract for an additional nine volumes in the series. The contract with Bantam UK was worth £675,000 [12] making it "among the largest fees ever paid for a fantasy series".[13]

Ian Cameron Esslemont's first published Malazan story, the novella Night of Knives, was released as a limited edition by PS Publishing in 2004 and as a mass-market hardcover by Bantam UK in 2007. The second novel, Return of the Crimson Guard, was published in 2008, with a limited PS Publishing edition preceding the larger-scale Bantam UK release. The third novel, Stonewielder, was released on 11 Dec 2010 in the UK by Bantam, and 11 May 2011 in the US by TOR. Orb, Sceptre, Throne and Blood and Bone, the fourth and fifth novels, were both published in 2012, and Assail, the sixth, was published in 2014.

After finishing the two main series, Erikson and Esslemont continued on to further projects in the Malazan universe. While writing the last novels in The Malazan Book of the Fallen, Erikson decided that his next project, The Kharkanas Trilogy, would be a "trilogy traditional in form," saying the following:

"If the Malazan series emphasized a postmodern critique of the subgenre of epic fantasy, paying subtle homage all the while, the Kharkanas Trilogy subsumes the critical aspects and focuses instead on the homage."[14]

The first novel in the trilogy, Forge of Darkness, was released in 2012, and the second novel, Fall of Light, is set to be released in April of 2016. Information on the third novel, Walk in Shadow, is forthcoming. As for Esslemont, the first novel in his Path to Ascendancy trilogy, Dancer's Lament, will be released in February of 2016.

At one point, Steven Erikson indicated that the two authors would collaborate on The Encyclopedia Malaz, an extensive guide to the series, which was to be published following the last novel in the main sequence.[15] In a recent interview, however, he mentioned talks underway with an RPG 20D group to produce a game adapted from the Malazan universe, in which case the maps and notes created by Erikson and Esslemont would be released through installments or expansions rather than through the publishing of an encyclopedia.[16]

Structure

The series is not told in a linear fashion. Instead, several storylines progress simultaneously, with the individual novels moving backwards and forwards between them. As the series progresses, links between these storylines become more readily apparent. During a book signing in November 2005, Steven Erikson confirmed that the Malazan saga consists of three major story arcs, equating them to the points of a triangle.

The first plotline takes place on the continent of Genabackis where armies of the Malazan Empire are battling the native city-states for dominance. An elite Malazan military unit, the Bridgeburners, is the focus for this storyline, although as it proceeds their erstwhile enemies, the Tiste Andii led by Anomander Rake and the mercenaries commanded by Warlord Caladan Brood, also become prominent. The novel Gardens of the Moon depicts an attempt by the Malazans to seize control of the city of Darujhistan. Memories of Ice, the third novel released in the sequence, continues the unresolved plot threads from Gardens of the Moon by having the now-outlawed Malazan armies uniting with their former enemies to confront a new, mutual threat known as the Pannion Domin. Toll the Hounds, the eighth novel in the series, revisits Genabackis some years later as new threats arise to Darujhistan and the Tiste Andii who now control the city of Black Coral.

The second plotline takes place on the subcontinent of Seven Cities and depicts a major native uprising against Malazan rule. This rebellion is known as 'the Whirlwind'. The second novel released in the sequence, Deadhouse Gates, shows the outbreak of this rebellion and focuses on the rebels' relentless pursuit of the main Malazan army as it escorts some 40,000 refugees more than 1,500 miles (2,400 km) across the continent. The story of the pursuit, and the event itself, is referred to as the Chain of Dogs. The fourth novel, House of Chains, sees the continuation of this storyline with newly arrived Malazan reinforcements – the 14th Army – taking the war to the rebels. The 14th's exploits earn them the nickname, 'The Bonehunters'.

The third plotline was introduced with Midnight Tides, the fifth book released in the series. This novel introduces a previously unknown continent where two nations, the united tribes of the Tiste Edur and the Empire of Lether, are engaged in escalating tensions, which culminate in open warfare. The novel takes place contemporaneously with earlier books in the sequence and the events in it are in fact being related in flashback by a character from the fourth volume to one of his comrades (although the novel itself is told in the traditional third-person form).

The sixth book, The Bonehunters, sees all three plot strands combined, with the now-reconciled Malazan army from Genabackis arriving in Seven Cities to aid in the final defeat of the rebellion. At the same time, fleets from the newly proclaimed Letherii Empire are scouring the globe for worthy champions to face their immortal emperor in battle, in the process earning the enmity of elements of the Malazan Empire. The seventh novel, Reaper's Gale, sees the Malazan 14th Army arriving in Lether to take the battle to the Letherii homeland. The ninth and tenth novels, Dust of Dreams and The Crippled God, picks up the storyline on the Lether continent and deal with the activities of the 14th Army following their successful 'liberation' of the Letherii people and the revelation that the K'Chain Che'Malle species and Forkrul Assail species have returned. The 14th Army is attempting to deal with the peril that the Crippled God has caused with his attempts to poison the warrens and to wake Burn.

Ian Cameron Esslemont's novels are labeled as Novels of the Malazan Empire, not as parts of the Malazan Book of the Fallen itself, and deal primarily with the Malazan Empire, its internal politics and characters who only play minor roles in Erikson's novels. His first novel, Night of Knives, details events in Malaz City on the night that the Emperor Kellanved was assassinated. The second, Return of the Crimson Guard, investigates the fall-out in the Malazan Empire from the devastating losses of the Genabackan, Korelri and Seven Cities campaigns following the events of The Bonehunters. Esslemont's third novel, Stonewielder, explores events on the Korelri continent for the first time in the series and focuses on the often-mentioned, rarely seen character of Greymane. The fourth novel, Orb, Sceptre and Throne, revisits Genbackis once again in the wake of Erikson's Toll the Hounds, and features several well known characters seen in Erikson's novels. Further comments by Esslemont and Erikson have hinted that Esslemont's fifth novel visits the continent of Jacuruku and the sixth, set on Assail, will serve as a closing chapter and coda for the entire series.


Influences

In a general review of The Cambridge Companion to Fantasy Literature, edited by Edward James and Farah Mendlesohn, Erikson fired a shot across the bow of "the state of scholarship in the fantastic as it pertains to epic fantasy,"[17] taking particularly to task James's opening lines in Chapter 5 of that volume. Erikson uses a handful of words from that chapter as an epigraph for a quasi-autobiographical essay in The New York Review of Science Fiction. James's sentences read in full:

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"J. R. R. Tolkien said that the phrase 'In a hole in the ground there lived a hobbit' came to his unconscious mind while marking examination papers; he wrote it on a blank page in an answer book. From that short sentence, one might claim, much of the modern fantasy genre emerged. Tolkien's The Lord of the Rings (1954–5) (henceforth LOTR) looms over all the fantasy written in English—and in many other languages—since its publication; most subsequent writers of fantasy are either imitating him or else desperately trying to escape his influence."[18]

Erikson writes, "But epic fantasy has moved on, something critics have failed to notice." He goes on,

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"One example of this can be gleaned from my own beginnings as a writer of fantasy, which I suspect was commonplace among my colleagues. In my youth, I sidestepped Tolkien entirely, finding my inspiration and pleasure in the genre through Howard, Burroughs, and Leiber. And as with many of my fellow epic fantasy writers, our first experience of the Tolkien tropes of epic fantasy came not from books, but from Dungeons & Dragons roleplaying games ... As my own gaming experience advanced, it was not long before I abandoned those tropes. ... Accordingly, my influences in terms of fiction are post-Tolkien, and they came from conscious responses to Tolkien (Donaldson's Thomas Covenant series) and unconscious responses to Tolkien (Cook's Dread Empire and Black Company series).[17]

Erikson concludes, "So, Professor James, when you say 'since [Tolkien and The Lord of the Rings]...most subsequent writers of fantasy are either imitating him or else desperately trying to escape his influence'—sorry. You're flat-out wrong."

Characters of the Malazan Book of the Fallen

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 "There is no struggle too vast, no odds too overwhelming, for even should we fail — should we fall — we will know that we have lived." 
 ― Anomander Rake, Son of Darkness.

For the full character list, follow the link to the main article.

Magic

Magic in the Malazan series is accomplished by tapping the power of a Warren or Hold, from within the body of the mage. Effects common to most Warrens include enchantment of objects (investment), large-scale blasts and travel through Warren across great distances in a short period of time. Only a minority of humans can access Warrens, usually tapping and working with a single one, with High Mages accessing two or three. Two notable exceptions to this are the High Mage Quick Ben who can access seven at any single time out of his repertoire of twelve (due to his killing of and subsequent merging with the souls of eleven other sorcerers), and Beak who can access all the warrens (although he seems to be mentally handicapped). Certain Elder races have access to racial Warrens, that seem to be significantly more powerful and cannot be blocked by the magic-deadening ore otataral.

Alternatively a cruder, but sometimes more powerful, form of magic can be harnessed by using or capturing natural spirits of the land, elements, people or animals. A form of this is also evident when the power of an Ascendant or God is called upon or channeled, although in most cases this is also linked with whatever warren that being is associated with.

Cards and Tiles

Cards are from the Deck of Dragons while the elder Tiles belong to the Tiles of the Hold. They are similar in that they are used to get information about present and future events. They are used separately on two different continents and both are not known about contiguously except by very rare people such as Bottle, a squad mage in Tavore's 14th Army. Houses (Deck of Dragons) and Holds (Tiles of the Hold) usually relate to Warrens (Deck) and Holds (Tiles). The difference between these two is marked by the progressive evolution of Magic. As Magic evolves Tiles and Cards become active or inactive. Usually the two do not overlap, but in a few instances where older more primal realms have become active they do (Beast hold, mentioned in Memories of Ice and Midnight Tides).

Deck of Dragons

The Deck of Dragons resembles a Tarot card deck in that it consists of cards that divine the future. The difference is that a real Deck of Dragons adjusts itself to the changing circumstances of the pantheon. If an entity ascends or dies, the deck will change to reflect this fact. The pictures on the cards reflect the gods/ascendants that each is made to represent. Not all cards are active on all continents; for example Obelisk is referred to as inactive on Seven Cities until partway through Deadhouse Gates.

Tiles of the Hold

Similar to a primitive version of the Deck of Dragons, the Tiles of the Holds are used for divination. Their use is restricted to the continent of Lether, where the influence of the Jaghut Warren halted the evolution of magic in a more primitive state. The Tiles of The Hold are cast rather than read.

Critical reception

Reviewing for SF Site, Dominic Cilli wrote, "Steven Erikson's The Malazan Book of the Fallen has single-handedly raised the bar for fantasy literature," praising Erikson's ambition and humor:

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"The world building is done on an unprecedented scale and Erikson has left a lifetime's worth of novels on the table in the world of the Malazan Empire. So what is left to talk about? It's simple, the writing. I can tell that Steven Erikson's writing is filled with wit, charm, philosophical brilliance and a sense of imagination that would humble the most creative of authors. You will be hard-pressed to find his equal in any genre."[19]

Footnotes

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  11. 11.0 11.1 Introduction to Gardens of the Moon, Special Edition
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  13. Interview with Steven Erikson in SFX Magazine issue #99, Christmas 2002.
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References

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External links