Mann (chess)

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A Mann (also known as a Guard, Sage, Commoner, Prince) is a fairy chess piece that can move like a King, but has no royal power.

Movements

a b c d e f g h
8
Chessboard480.svg
e6 black circle
f6 black circle
g6 black circle
e5 black circle
f5 white upside-down king
g5 black circle
e4 black circle
f4 black circle
g4 black circle
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Possible movements of the unhindered Mann piece. (Usually shown as an inverted King)
a b c d e f g h
8
Chessboard480.svg
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black upside-down king
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white upside-down king
g1 white knight
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Starting position of the variant Two Kings Each, The king closest to the a-file is the one you must checkmate to win.
a b c d e f g h i j
10 a10 black rook b10 black knight c10 black upside-down king d10 black bishop e10 black queen f10 black king g10 black bishop h10 black upside-down king i10 black knight j10 black rook 10
9 a9 black pawn b9 black pawn c9 black pawn d9 black pawn e9 black pawn f9 black pawn g9 black pawn h9 black pawn i9 black pawn j9 black pawn 9
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 8
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j7 7
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 6
5 a5 b5 c5 d5 e5 f5 g5 h5 i5 j5 5
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j4 4
3 a3 b3 c3 d3 e3 f3 g3 h3 i3 j3 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 white pawn f2 white pawn g2 white pawn h2 white pawn i2 white pawn j2 white pawn 2
1 a1 white rook b1 white knight c1 white upside-down king d1 white bishop e1 white queen f1 white king g1 white bishop h1 white upside-down king i1 white knight j1 white rook 1
a b c d e f g h i j
Roman Chess starting setup. Archers are on c1, h1, c10 and h10 for black.

Value

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A Mann is approximately equal in strength and value to a knight, generally speaking. Often it takes a few moves to get the Mann properly developed in the opening. It is very effective at close proximity, where its striking power is considerable; although it is rather slow, the Mann is extremely good at both attacking and defending nearby pieces and pawns, like the King for instance (Ward 1996:13). The Mann reaches its peak value during the endgame, in which its fighting strength is slightly enhanced above a knight's value, despite being slightly below a knight in the starting phase of the game.

See also

References

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