Starsiege: Tribes
Starsiege: Tribes | |
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File:StarsiegeTribesBox.jpg | |
Developer(s) | Dynamix |
Publisher(s) | Sierra On-Line |
Director(s) | Tim Gift |
Producer(s) | Ken Embery |
Designer(s) | Scott Youngblood |
Programmer(s) | Mark Frohnmayer |
Artist(s) | Mark Frohnmayer |
Writer(s) | Blake Hutchins |
Series | Tribes |
Engine | Darkstar |
Platforms | Microsoft Windows |
Release date(s) | November 30, 1998 |
Genre(s) | First-person shooter |
Mode(s) | multiplayer |
Starsiege: Tribes is a first-person shooter video game. It is the first of the Tribes video game series and follows the story from Earthsiege and Starsiege. It was developed by Dynamix and published by the company now known as Sierra Entertainment in 1998. An expansion pack, Tribes Extreme, was cancelled; it was supposed to add single-player missions, multiplayer maps, and bot AI.[1]
Gameplay
Tribes is a squad-based multiplayer online game with no single player campaign; it is similar in this respect to the Team Fortress and Enemy Territory games. The story is set in the 40th century, after humanity has settled across the galaxies via jumpgates. Conflict has broken out between several factions of humans, the four largest of which are the Children of the Phoenix, Blood Eagle, Diamond Sword, and Starwolf. The first and largest descends from people isolated from the Great Human Empire during the jumpgate diaspora. The second is a force of imperial knights originally sent from the Empire to subdue them who have gone 'tribal' over time. The Diamond Sword and Starwolf are secondary, with innumerable other splinter tribes constantly fighting for territory. The player assumes the role of a warrior loyal to one of the four major tribes battling in the front lines of the conflict.[citation needed]
The battles take place in one of 40 levels. Most of the standard maps are outdoors environments in a variety of climates, from sunshine to snow and hail. In general, bases are scattered throughout the map depending on the game type. The outdoor environments can extend for several in-game kilometers.[citation needed]
There are five distinct "default" game types:
- Capture the flag (CTF) - Each team (up to eight, normally less than three on any given mission) has one or more bases and a single flag. Each team tries to take an opposing team's flag and touch it to their own, which "captures" the flag and awards the capturing team a point. If a flag carrier is killed, the flag is dropped; the flag can be picked up by a teammate to finish the capture, instantly returned to its base by a member of the flag's team, or returned after a certain interval of time. Stalemates often occur when multiple teams' flags are taken at the same time; a team's flag must be at its base to accomplish a "cap". Capture the Flag is a popular mode, with 75 percent of servers running this game type.[2]
- Deathmatch (DM) - It can be played with or without teams; in both cases, players must get the highest number of kills to win.
- Capture and hold (C&H) - Teams must seek out capturable bases or other assets, sometimes complete with turrets and stations, throughout the map. Points are given based on the amount of time an asset is "owned".
- Defend and destroy (D&D) - Players on a team must destroy certain items in an enemy's base before the enemy does the same to their base. Subsequent team-based First-person shooter games, however, did use variations of the concept (such as with Unreal Tournament and its "Assault" game type). Defend and Destroy is the second-most popular game type.[2]
- Find and retrieve (F&R) - A number of flags are scattered across the mission area. Team members must find and bring them back to their base. The flags can be captured from the enemy as well. The team to capture all the flags wins.[citation needed]
Each player wears either light, medium, or heavy armor. Heavier armors supply larger amounts of armor, energy, and ammunition. Different armor types support different weapons and equipment; for example, only the heavy armor supports the heavy mortar but only light armor supports the sniper rifle.[2] When damage is dealt to the player (by falling or being hurt by a weapon), armor is lost. Loss of all armor results in the player's death. After dying, the player respawns at the team's base (or somewhere in the field). Players also have an energy cell, which is drawn on for jetting, firing some kinds of weapons, and activating packs. The different armor types can be accessed at an inventory station. There are various items of equipment usable by the players, including vehicles, eight weapons, and "Packs" which alter the abilities of the player. On some maps, bases include various defense mechanisms and other tools to assist the team: Generators, turrets, stations, and sensors. Generators provide power to systems. Destroying them can disable an entire team's defense by deactivating turrets and stations. Weapons include the heavy mortar, sniper rifle, explosive disc launcher, short-range gatling gun, grenade launcher, blaster, plasma rifle, and laser rifle.[2]
In addition to running and jumping, players are equipped with a jetpack which allows them to accelerate into the air until the armor's energy is used up. In addition to straight-line movement, the jetpack has other versatile uses. It can be used to make short hops whilst zig-zagging to make a player harder to target in open areas. An upward thrust can help the player evade oncoming enemies armed with short-range weapons.[3]
Another method of movement is known as "skiing", and relies on an exploitation of the game's physics engine.[4] If a player taps the jump button with the correct timing whilst descending a hill, their momentum will accumulate. High speeds can be achieved this way, and if this momentum takes the player to the crest of another hill, the jetpack can be used to rapidly propel them across the map.[3] This technique was later developed into a game feature by Dynamix for Tribes 2.[5]
Reception
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GameSpot awarded Tribes a score of 8.6 out of 10, considering it to be an almost perfect balance between gameplay, online connectivity, and speedy performance. The multiplayer gameplay drew comparisons with NovaLogic's Delta Force, with good visuals and customizable weapon loadouts. The maps were highlighted as being wonderfully rendered, with seamless indoor-outdoor transitions. The site's criticisms included the difficulty in conducting long-range combat, a lack of close-combat weapons, and the queues that form at weapon consoles. They felt that Tribes would have benefited from a stronger training mode and better handling of scores and statistics.[2]
In 2005, GameSpot chose the game as one of "The Greatest Games of All Time".[8]
Sequels
A sequel, Tribes 2, was released in March 2001. Sierra licensed the franchise to Irrational Games for a third installment, Tribes: Vengeance, which was released in October 2004. Vivendi Universal released Starsiege: Tribes and Tribes 2 for free on May 4, 2004 on a DVD-ROM with Computer Gaming World magazine and on FilePlanet in order to promote the release of Tribes: Vengeance.[9] In 2015, the game was released as freeware by Hi-Rez Studios.[10]
References
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External links
- Tribes Universe - A website with a download link to the game
- Starsiege: Tribes at MobyGames
- Starsiege: Tribes at DMOZ
- Pages with broken file links
- Articles with unsourced statements from October 2015
- Articles using Video game reviews template in single platform mode
- Articles with DMOZ links
- 1998 video games
- Freeware games
- Sierra Entertainment games
- Interactive Achievement Award winners
- Tribes (video games)
- Windows-only freeware games
- First-person shooters