Stephen Dinehart
Stephen Dinehart | |
---|---|
Born | Stephen Erin Dinehart IV |
Alma mater | College for Creative Studies The University of Southern California School of Cinematic Arts |
Known for | interactive storytelling video games transmedia storytelling |
Notable awards | See below |
Stephen Erin Dinehart IV a designer, writer and teacher best known for his work in video games.[1] Dinehart is an early transmedia storytelling and Interactive Narrative Design proponent. He created the idea of the VUP (viewer/user/player) in 2006, relating his model of transmedia development to Richard Wagner's concept of "total artwork" ("Gesamtkunstwerk") where the spectator becomes actor/player.[2] Stephen also wrote the job description and took the first "Narrative Designer" position at THQ in 2006, the first of its kind in the interactive entertainment industry.[3] Dinehart is a noted game writer and Narrative Designer,[4] being alumni of companies such as THQ, Electronic Arts, Activision and others.[5][6]
As defined by Dinehart, Interactive Narrative Design combines ludology, narratology and game design to form interactive entertainment development methodologies. It is a narratological craft which focuses on the structuralist, or literary semiotic creation of stories via viewer/user/player (VUP) navigated dataspaces.[7] These interactive narrative experiences allow the player to witness data as navigable, participatory, and dramatic in real-time:[8]
He was final nominee for “Best Writing for a Game Production” for Company of Heroes: Opposing Fronts at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007), and the game won “Nokia Award for Outstanding Innovation in Gaming.”[9] His MFA is from the University of Southern California's School of Cinematic Arts Interactive Media Division, and his BFA in Animation & Digital Media is from the College for Creative Studies in Detroit.[10]
Games Credited
- F.E.A.R. 3 (2011), WB
- Company of Heroes: Tales of Valor (2009), THQ Inc.
- Warhammer 40,000: Dawn of War: Soulstorm (2008), THQ Inc.
- Company of Heroes: Opposing Fronts (2007), THQ Inc.
- The Lord of the Rings: The Battle for Middle Earth II (2006), Electronic Arts, Inc.
- Journey of Jin (2006) USC Interactive Media Division
- Cloud (2005), USC Interactive Media Division
- Constantine (2005), THQ Inc.
Source list from Moby Games.[11]
Awards
- Nominated for “Best Writing in a Videogame production” for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)[12]
- Won “Outstanding Innovation in Gaming” for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)[13]
- Won "Best Student Design Philosophy Award" Slamdance Film Festival Guerilla Gamemaker Competition for Cloud (video game)(2006)[14]
- Winner Independent Games Festival for Cloud (video game) (2006) [14]
- "Internet Download Game of the Month" designation from the UK magazine Edge for Cloud (video game) (2006)[14]
External links
References
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- ↑ [1][dead link]
- ↑ http://news.gotgame.com/narrative-designer-interview-stephen-dinehart/34351/
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- ↑ [2][dead link]
- ↑ 14.0 14.1 14.2 [3][dead link]