Umbrella Corps

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Umbrella Corps
File:Umbrella Corps cover art.jpg
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Masachika Kawata
James Vance
Series Resident Evil
Engine Unity
Platforms Microsoft Windows
PlayStation 4
Release date(s) NA 20160621June 21, 2016
EU 20160621June 21, 2016
JP 20160623June 23, 2016
Genre(s) Tactical shooter, survival horror
Mode(s) Single-player, multiplayer

Umbrella Corps, known as Biohazard: Umbrella Corps in Japan, is an upcoming multiplayer-based survival horror shooter developed and published by Capcom for Microsoft Windows and PlayStation 4. It is a spin-off of the Resident Evil series, and is set to be released worldwide in June 2016.

Setting

The game is set in 2015, two years after the events of Resident Evil 6 and twelve years after the collapse of the Umbrella Corporation in 2003.[1] Although the Umbrella Corporation has been disbanded, a great deal of valuable viral BOW research information leftover from their past evil endeavours is still waiting to be discovered.

Several corporations feverishly desire possession of Umbrella's assorted remnants and secrets - most especially those involving their bio-weapons technologies, a search that inevitably brings them into direct conflict with other corporations which are also seeking the same things. As a result, these global corporations send mercenaries into several zombie infested sites to search for Umbrella's lost secrets.[2]

Gameplay

Umbrella Corps is a competitive multiplayer shooter that features zombies.[3] Players play as a mercenary from two different corporations, and they are tasked to co-operate with their fellow mercenaries to eliminate all the hostile players.[4] Players can choose to play from a first-person perspective, or a third-person perspective.[5]

The game's maps are described as "compact battle zones" which have traditional historic Resident Evil themes and environments.[6] The game features gadgets like semi-automatic rifles, shotguns, pistols, grenades and explosives,[7] as well as unusual melee-weapons like Brainer combat axes. In order to travel between maps in an effective way, the game features repurposed climbing gear,[8] as well as "Terrain Spikes", which can be used for traversing tough ground.[4] There are three classes available for players to choose from; namely assault, short range, and tactical. Each class is equipped with different weapons.[7]

In order to protect themselves against enemies, players can hide behind structures like walls. The game features a cover system called "analog cover", which highlights objects that can be hid behind with a blue color. Players can peek out from the cover to attack enemies. The more players lean out from the cover, the higher the accuracy of their weapons.[9] In order to reduce their visibility to their competitors, they can choose to crouch and prone. However, these actions sacrifice movement speeds. The brainer combat axe can also be used to deflect attacks from enemies.[7] Players who are killed enter a spectator mode, in which the locations of opponents are revealed to them. They are unable to combat, but they can communicate with the surviving members of the team.[9]

The game's maps are infested with zombies.[3] Players are equipped with a gadget called "Zombie Jammer", which makes zombies ignore their presence. However, they would still get attacked by them if they were intentionally or accidentally shot.[10] Players can disrupt their opponent's Jammer with the use of their "Jammer Buster", which would make them visible to zombies, and therefore, forcing them to deal with more threats.[7] Zombies can also be grabbed by players, and can be used as a shield.[7] The game will also feature a progression and customization system; however, most customization items are purely cosmetic.[2]

The game does not feature a main campaign.[1] Instead, it features a single-player mode known as "The Experiment". It is a horde mode that has up to 20 missions and tasks players to fight against waves of enemies.[11]

Development

The game was developed by Capcom's Osaka studio, which is Capcom's headquarters.[7] The team aims to create a game with concentrated fast-paced combat and multiplayer experience offered by current Esports in the market.[12] Instead of a large open environment, the maps featured in the game are usually small and dense.[10] The game drew influences from western-style shooters for Microsoft Windows.[13] The name "Resident Evil: Umbrella Corps" was trademarked by Capcom on July 29, 2015,[14] and was revealed at the Sony Computer Entertainment's press conference at the 2015 Tokyo Game Show one and a half month later.[15] It is a downloadable game,[16] and was set to released for Microsoft Windows and PlayStation 4 in May 2016. The game was later delayed to June 21, 2016.[17]

Reception

Upon the reveal of the game, it received negative reactions with previews comparing the game to the Call of Duty franchise and Capcom's own Resident Evil: Operation Raccoon City, which was critically panned.[18] Andy Chalk from PC Gamer thought that the game strayed too far from the franchise, and thought that it was a pointless addition to the series.[4] Nicholas Tan from Game Revolution thought that Umbrella Corps was a standard and generic first-person shooter with a Resident Evil skin on it.[19] However, Michael McWhertor from Polygon, praised the game after trying it. He added that the game can offer "quick" fun despite being odd, and thought that it suits its budgeted price.[7] Some previewers said that the game looks nothing like a Resident Evil game.[9][16]

References

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External links