WWE SuperCard

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

WWE SuperCard is an iOS and Android card game developed by Cat Daddy Games and Visual Concepts and published by 2K Games and released on August 14, 2014. On August 19, 2015 an update was released, dubbed as "Season 2", featuring new cards with new superstars, new interfaces and music, new enhancements and tokens, and a global chat. Season 2 also introduced team events.

Gameplay

Starting of the Game

At the start of the game, the game will give one rare superstar, one uncommon superstar, 2 common divas, a handful of common superstars, and 4 support cards that affect cards' stats.

Modes

The game has five modes: Exhibition, King of the Ring (KOTR), Road to Glory (RTG), People's Champion Challenge (PCC) and Ring Domination Match (RDM)

Exhibition Match

In an exhibition match, the player has to set up a squad of four superstars, two divas and two support cards. The player gets to choose from four opponents, which are similar to your tier it also provides the number of matches won and loss by your opponent. After selecting the opponent, the player heads towards a match with his/her opponent's deck. Each exhibition match features a variety of matches, in which the player selects one or two cards with/without a support card, suiting to the one or two stats to be compared in the match and that the match is for the male superstars, for the female divas or for tag teams. In such a game there are usually three matches, each carrying one point, which goes to the winning player, although a match might end up as a tie and both players earn one point each, which might further lead to a tie among the players. In such a case, there is an extra match and the winner of the latter wins the whole match. Each exhibition win awards the player two picks whereas a loss provides only one and a perfect win (3-0 victory) provides a extra pick which makes a total of three picks.

King of the Ring (KOTR)

In KOTR, matches are simulated. The player builds a deck of 8 superstars, 4 divas, and 4 support cards to determine his tier and rewards. Then the AI matches up the player with 14 other players and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. Half of the players of the deck is active and loses stamina (8 per match) and the other inactive half gains stamina (20 per match). With decrease in stamina the stats of a card decrease as well, so the player might use energy cards obtained from the card picks to fill a card's energy bar (you can gather up to 10) and the player might also use one or more of the stat boosts to increase the particular stat(s) of each card in the active part of the deck by 15 percent (you can gather 5 of each boost) for the next match only. After playing 45 matches the top 8 players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Each player can receive his/her KOTR rewards as per the position 45 minutes after his/her last match.

In season 2, KOTR was changed. Now the deck consists of 7 superstars, 3 divas and two support cards. Then the AI matches up the player with 14 other players and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. The full deck is in play, unlike Season 1. Stamina system is same as Season 1, Except the total number of Energy cards that can be accumulated increased to 25 from 20. After playing 45 matches the top 8 players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Each player can receive his/her KOTR rewards as per the position 45 minutes after his/her last match.

King of the Ring Rewards

The King of the Ring Rewards are the same from tiers Rare to Survivor. Wrestlemania has slightly different rewards. Rare to Survivor Rewards:

1st Place/Champion:

  • 2 (random) superstar/diva card of the King of the Ring tier

2nd Place

  • 1 (random) superstar/diva card of same tier
  • 1 (random) support card

15th to 16th place

  • No Reward

Wrestlemania tier King of the Ring has the same rewards, but with some differences at the top rewards.

1st Place/Champion

  • 1 superstar/diva Wrestlemania card
  • 1 superstar/diva Survivor Card

2nd Place

  • 1 superstar/diva Wrestlemania card

Semi-final

  • 2 superstar/diva Survivor card

People's Champion Challenge (PCC)

In a PCC, the player chooses one of the two sides available and plays to add wins to the superstar's side chosen by him/her and to earn points. PCC matches are just like Exhibition matches but here the player gets only three opponents to choose from with the points that can be earned by defeating the opponent instead of their tiers to determine the opponent's deck's difficulty level. Also, one can earn title matches through card picks earned from PCC matches which upon use, double the points that can be earned by winning against any of the three opponents but these cards reset the set of cards available for picking once one such card is found. The player earns points to move up in the rankings and at the end of the event is awarded cards on the basis of the winning side and the player's ranking.

Road to Glory (RTG)

In Road to Glory, the player must construct a team of 12 superstars, 4 divas, and 2 support cards. Before playing, the player chooses his/her opponent like he would with People's Champion Challenge to earn points. This mode works just like exhibition but with more matches. The mode is split in 4 rounds where each player is given 4 random cards and play works like exhibition mode. After 4 rounds, the person who wins the most matches is the winner. Depending on the results of the match, the player can make 3 or 6 picks on the board with a rare card or higher, or a title match card resets the board. After earning a certain amount of points, the player can earn a special card starting with common and work their way up to earn a special card that can only be obtained from the event. Unlike other modes, this mode uses a stamina system in which you can play 5 matches in a row. The player can earn a free match every 15 minutes or pay for stamina with credits.

Ring Domination Match (RDM)

Just like People's Champion Choice and Road to Glory, Ring Domination is a special match type that is available for limited timeframes. In this mode, the player must set up a deck of 10 different superstars along with 2 support cards. Unlike other modes, the player can only choose from one opponent. The match starts out with a 3 by 3 grid placed in the center and the player being dealt 6 of the 10 superstars he chose. The player then places a superstar in any open spot on the grid & have the option to use a support card. Then the opponent gets to do the same action. If any arrow on a card that is placed points to a card of the opposite side, a match will take place between the two cards. These matches work like exhibition matches where the highest value wins the match. Once all spots are filled, the player with the most amount of cards on their side wins the entire match. The player is then taken to a draft board containing 35 glass fragments. Based on the results of the match, the player will get 2 or 4 picks on the board and can earn at least 2 cards. Once a fragment of the card is revealed, the player will receive a rare card or above based on their rarity or a pick doubler which doubles the amount of picks you get when you use it. Once all fragments are revealed, the player will earn the revealed card and move to the next rank. Rewards from this mode depend on the rarity of your superstars and can earn a card from 1 rarity lower, their current rarity and 1 rarity higher.

Team People's Champion Challenge (TPCC)

This is an extension of the normal PCC. A team is to be created consisting of 4 or more members to be eligible in the team PCC. Then there is a pool created of cards from each member. Each member has to contribute two superstars, one diva and one support card. Enhancements may or may not be contributed. When a Team PCC starts, Everybody has to choose a side, and the team will play for the side which has been chosen the most. But as in PCC, the winning superstar/diva is the reward, irrespective of the team's choice.

The matchplay is like exhibition but each player gets three opponents to choose from with the points that can be earned by defeating the opponent instead of their tiers to determine the opponent's deck's difficulty level. Each deck will be randomly selected from the previously made pool of cards. Also one can earn title matches through card picks earned from PCC matches which upon use, double the points that can be earned by winning against any of the three opponents but these cards reset the set of cards available for picking once one such card is found. The player earns points to move the team up in the rankings and at the end of the event is awarded cards on the basis of the winning side and the team's ranking.

Important Features of the Game

Card Stats and Rarity

The game features different rarities of cards:

  • Common
  • Uncommon
  • Rare
  • Super Rare
  • Ultra Rare
  • Epic
  • Legendary
  • Survivor
  • Wrestlemania

A fully leveled perfect pro card of a certain tier will be better overall than a single card of the tier above the pro.

All the cards have the following stats:

  • Power
  • Toughness
  • Speed
  • Charisma

The stats increase with increase in rarity of the card.

Season 2

Season 2 has a variety of new features. The mell mode is one.

Rank Tier

The stats of the cards in the squad determine the rank tier. The starting and the lowest rank tier is Rare, and the current highest possible rank tier is Wrestlemania++

Pro Cards

Eventually, you will be able to get two of same card, and you will be able to pro that card. Proing a card will make the card's stats much better. To achieve the most potential on pro cards, fully level each card before proing the cards. A pro where both card are fully maxed, or a perfect pro, will be denoted by a new gold star on the newly pro'd card. Any other pro, or improper pro, will be denoted with a silver star.

Critical reception

The game has a Metacritic score of 85 based on 7 critic reviews.[1]

TouchArcade wrote "For a new IP, WWE SuperCard manages to hang with the best of them. Even without purchasing cards left and right you can still enjoy yourself, which is great news for skeptics or WWE fans."[2] Modojo said "WWE SuperCard is a fun and addicting game that is easy to pick up and play. It's so addictive that you can't play just one match, and you will want to keep playing until you find your favorite superstar(s). Hopefully, 2K Games releases a versus mode in a future update."[3] 148Apps said "It's easy to scoff at, but it turns out WWE Supercard is a surprisingly engaging digital trading card game."[4] Gamezebo wrote "WWE SuperCard is a very decent card-battling game that’s more concerned about engaging players than bleeding them dry with in-app purchases."[5] Pocketgamer UK said "WWE SuperCard is an unexpectedly strategic and fun collectible card game. No, seriously, it's really quite good."[6] ArcadeSushi said "For a free game, and despite the weird micro-transaction pricing, WWE SuperCard has a lot to offer, and it’s definitely worth a download for those looking for quick fun."[7] Game Revolution said "In the end, though, its lack of depth makes it hard to recommend to anyone who’s not a fan of WWE in the first place. Lucky for the game’s makers, that’s one group of people there’s definitely no shortage of."[8]

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.