Ristar
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Ristar | |
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File:Ristar cover EU.jpg
Box art of Ristar
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Developer(s) | Sonic Team[1][2][3] |
Publisher(s) | Sega |
Director(s) | Akira Nishino Takeshi Niimura |
Producer(s) | Hiroshi Aso |
Designer(s) | Takumi Miyake |
Artist(s) | Yuji Uekawa |
Composer(s) | Tomoko Sasaki |
Platforms | Sega Genesis |
Release date(s) | NA February 16, 1995 JP February 17, 1995 EU February 18, 1995 AUS February 19, 1995 |
Genre(s) | Platformer |
Mode(s) | Single-player |
Ristar, released as Ristar the Shooting Star (リスター・ザ・シューティングスター Risutā za Shūtingu Sutā?) in Japan, is a platform game developed by Sonic Team and published by Sega for the Sega Genesis in February 1995. A Sega Game Gear game, of the same name and genre, Ristar, was also released, which shared similar themes, while possessing different level design and gameplay mechanics.
The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and combat enemies. Reception for the game has been generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles. While never receiving any sequels, Sega has re-released the game a number of times digitally and on Sega-themed compilations, and has occasionally given Ristar himself cameos in other Sega properties.
Contents
Gameplay
Ristar plays as a 2D sidescrolling platformer, similar to games in the Super Mario or Sonic the Hedgehog series of video games, but focusing less on jumping and speed, and more on the use of Ristar's stretchable arms, of which can be reached in 8 different main directions.[3] The player must maneuver Ristar through the level to its end, while avoiding damage from obstacles and enemies.[3] Ristar's extendable arms are used as the main means of attacking enemies; through extending his arms, grabbing the enemy, and pulling himself towards them into a "headbutt" motion to defeat them.[2] The same motion also allows for opening treasure chests containing various items, or striking different parts of the environment, such as knocking trees over.[2] Additionally, his elastic arms can merely be used for grabbing and/or throwing objects as well.
Beyond attacking, Ristar's arms are also used as a method of projecting him through levels.[2] Many pole-like structures are present to swing Ristar from one side to another, across gaps or to ascend or descend platforms vertically.[4] Ristar is also able to grab on to enemies and objects in mid-air and swing on them. Additionally, "Star Handles" are placed in levels, where the player must have Ristar grab and use momentum to swing him around in a 360 degrees circle. Letting go launches him off in a given direction, dependent on the time of release.[5] If enough momentum is gained, sparkles appear behind Ristar and he performs a move called the "Meteor Strike", which makes him invincible and able to defeat any enemy upon touching them. When enough momentum is lost, usually a few seconds, flight ceases, and he drops to the ground back into his normal state, though this can be extended by bouncing off walls and ceilings during flight.[6] Every level ends with a special "Star Handle", which is used to launch Ristar through the end of the level. Bonus points are awarded based on Ristar's altitude when flying offscreen, similar to how levels are ended in Super Mario Bros.. Additionally, every level also contains one hidden handle that sends Ristar to a bonus stage, which involve getting through an obstacle course within a given time limit. Completing the level in a particularly fast time will earn a continue, and after the game is completed, special codes are awarded depending on how many were completed.
The game contains six planets; each planet contains a 2 standard levels, with a mini-boss in the first level and a major boss after the second level. After all are completed, the game concludes with a final boss fight.
Ristar's health is shown through an icon based health system consisting of four stars in the upper-right corner of the screen. Taking damage removes one star, and losing all stars causes Ristar to lose a life. Locating and grabbing a Ristar figure grants Ristar an extra life, while finding traditional star figures replenish his health; a yellow star replenishes one star, while a blue star restores all four.
Story
Much like other games from the same timeframe, such as Gunstar Heroes, the game's story varied between the Japanese language release and its English language counterpart. In all versions of the game, the events take place in the Valdi System, where an evil space pirate, Kaiser Greedy, has used mind control to make the planets' leaders obey him.[7]
In the Japanese version, the inhabitants of Planet Neer (Flora in the English-language version) pray for a hero before Greedy's mind control minion, Rhio, snatches the planet elder. The desperate prayers reach the nebula of the Star Goddess, Oruto. She awakens one of her children, Ristar, with the sole purpose of granting the wishes of the innocent people. He must stop Greedy and the brainwashed leaders of each world in the galaxy to restore peace to the galaxy.
In the English-language version, Oruto is omitted altogether. Instead, Ristar has a father figure, the Legendary Hero, who is a shooting star that protects the Valdi System. Rather than Oruto awakening Ristar, the Legendary Hero was kidnapped by Greedy, and it is up to Ristar to rescue his father as well.[8]
The Japanese version of the game ends with Greedy, and two underlings, Iounus and Uranium, stranded on a deserted planet, with a picture of Ristar appearing in the space, while Greedy simply stares at it. The ending scene shown in the English shows Ristar being re-united with his father once again.
Development
Conception
Ristar developed from an idea originally put forward during design talks for the character who would later become Sonic the Hedgehog.[9][10][11] Yuji Naka, head of Sonic Team, recalled in 1992:
At first we used a character that looked like a rabbit with ears that could extend and pick up objects. As the game got faster and faster, we needed to come up with a special characteristic to give our character some power over his enemies. I remembered a character I had thought about years ago who could roll himself into a ball and slam into enemies. Hedgehogs can roll themselves into a ball, so we decided to go from a rabbit to a hedgehog.[12]
Some years later, the game starring that rabbit-type character was developed separately from Sonic, and eventually evolved into a prototype called Feel.[13][14] The rabbit resemblance in Feel was already lessened somewhat in the prototype, as the character no longer used his ears, but rather his arms.[15] After some changes in the main character, and going through several names, that game eventually became what is now known as Ristar. The name also went through further changes during development of the Western versions, going from Ristar the Shooting Star to Dexstar, and finally to Ristar.
Back in late 1994, Sega was originally pitching Ristar to be the successor of Sonic the Hedgehog.[16][17] However, the game never received a ton of exposure or sales, mainly due to being released just three months prior to the Sega Saturn, Sega's newest video game console, overshadowing it.[18][19]
Localization
A number of small changes were made in localizing the version released for English speaking countries. The story was altered slightly; in the Japanese version, a Star Goddess, Oruto, summons Ristar's help, where in the English version, Oruto is omitted completely, and Ristar's father, a "Legendary Hero", is referenced instead.[19]
The boss of the ice themed level, Itamor, was changed from a large cat robot to an ice monster type robot. In the game, Ristar must grab hot dishes of food, and throw it in Itamor's mouth. In Japan, it was considered clever to use "hot food" to defeat a cat, due to a Japanese cultural reference regarding a "cat-tongue" not liking hot food. In English-speaking regions, that reference is non-existent, so it was changed to a "cold ice monster" being defeated by being melted by "hot food".[20]
The rest of the changes were very minor edits in effort to appeal to western audiences, such as minor graphical changes to make Ristar and other character's faces look more serious, renaming levels to names more descriptive of their looks, and adding a few non-interactive scenes to show more continuity in the game, such as a skiing sequence before the snow themed level, or putting on anti-gravity shoes to explain why Ristar is floating in a particular level.[19]
Reception
Reviews for the game were mixed upon release. Sega Official Magazine gave the game an 87% rating, praising the gameplay, graphics, and music, but complaining that the game lacked some originality and borrowed a lot from other platforming games at the time, such as Sonic the Hedgehog, Dynamite Headdy, and Earthworm Jim.[21] Sega Pro praised it for both its similarities and differences from the Sonic the Hedgehog series, stating "If you judged games purely by their visual looks, then you'd be forgiven for thinking that this WAS Sonic the Hedgehog. But when you actually sit back and start playing it, you'll discover that this is a much slower, strategic game. There is a big puzzle element here, which should make it stand out from the hundreds of other platformers in the market".[22] Sega Power made a number of similar points, comparing the gameplay to a mix "between Sonic and Dynamite Headdy", but criticized its short length and lack of originality, and only gave it a 74 rating, "...if you like Sonic games, you will like this" but that "...it's not as good as Sonic either."[23] GamePro likewise remarked that Ristar feels "sluggish" in comparison to Sonic, and criticized that Ristar has few animations compared to other platformer stars and that the game's low difficulty makes it suitable only for beginning gamers. However, they gave the game an overall recommendation based on the colorful visuals and cleverly designed gameplay.[24] Famitsu magazine scored the game a 29 out of 40.[25]
Ristar received considerably more positive reviews over a decade later upon being re-released digitally and as part of Sonic and Sega themed game compilations. IGN gave the Virtual Console version an 8 out of 10, praising the game's graphics, music, and gameplay, and closed with saying "platformer fans would do well to give this one a look."[18] GameSpot praised the Virtual Console release as well, especially its graphics, stating, "Visually, the developers made the best of the system's limited color palette and employed every graphical trick they could to make the game look snazzy. Ristar and his enemies have a good variety of animations, but what you'll probably notice the most are the colorful, multilayered backgrounds that constantly flaunt animated details in the form of moving clouds, falling debris, and rampaging creatures that have a habit of hurling things at you from a distance."[1] NintendoLife scored it at 9/10 and referred to the game as one of the best of the system in regards to graphics, animation, and gameplay, stating "Ristar proves that taking a radical approach to play control in a platformer can sometimes really pay off in the end. Not only did Sonic Team create a game that easily differentiates itself from their Sonic the Hedgehog series, they've also come up with some of the most unique game play ideas to come out of the 16-bit era and a game that's every bit as much fun to play today as it was almost 15 years ago when it was first released."[3] 1UP.com referred to the game as "excellent" and referred to it as the "most entertaining" of the four non-Sonic games in Sonic Mega Collection.[26] AllGame echoed the sentiment, referred to it as "being as good if not better than any of the included Sonic games." in Sonic Mega Collection[27] and as "an overlooked gem" as part of Sega Genesis Collection.[28]
In a retrospective piece by Levi Buchanan of IGN, he praised the graphics and gameplay as being great for the aging Sega Genesis, but also asserted that the platform hurt the game's ability to succeed with sales and visibility, stating "Ristar never stood a chance. The game was released in early 1995, just as the videogame world was moving on to the next generation of hardware. Sega was concentrating on the impending release of the Saturn and Sonic was still a monster success. And so Ristar was put to pasture."[2]
Legacy
In a 2006 interview with Ristar designer Akira Nishino, he said of Ristar:
Will Ristar come back? Probably not. Of course, as a game developer, I would love to see it happen. At the time of the original, I was thinking of a sequel. It got as far as a character design for that sequel, but it didn't happen for various reasons. But since fans have a say in such matters, your input is greatly appreciated.[29]
While Ristar has never received any sequels, it has received further attention in later years through re-releases in several Sonic and Sega-themed compilations, including Sonic Mega Collection, Sega Genesis Collection, and Sonic's Ultimate Genesis Collection. It has also been released for digital download released for the Wii's Virtual Console service and Steam.[30][31]
Ristar, as a character, has only made a few minor cameo appearances outside of his two original games in 1995. In Sega's two Shenmue games for the Dreamcast, Shenmue and Shenmue II, the player can chose to spend money to purchase a randomly selected collectible 'Gachapons' (capsule toys) from a machine; one of the possibilities in both games is a Ristar figurine.[32][33] He also briefly appeared introductory video of the 2001 Japan-only Dreamcast game Segagaga.[34] Ristar did not make any more appearances until 2010, where he makes a cameo appearance in a downloadable track for Sonic & Sega All-Stars Racing due to the high demand for him to be in the game.[35] He also made an appearance as a flagman in the sequel, Sonic & All-Stars Racing Transformed, in 2012.[36]
In October 2012, Ristar was listed by GameSpot as one of the examples of lost video games of the 1990s that deserved to return in the future.[37]
References
- ↑ 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 2.0 2.1 2.2 2.3 2.4 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 3.0 3.1 3.2 3.3 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Ristar Game Manual, NA release, pgs 6–7
- ↑ Ristar Game Manual, NA release, pg 10
- ↑ Ristar Game Manual, NA Release, pgs 8–11
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Ristar Game Manual, NA release, pg 2, 1995
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Official Sega Magazine, January 1995, pg 88.
- ↑ Sega Magazin, 1994
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Sega Pro, Christmas 1994 issue, pg. 16
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 18.0 18.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 19.0 19.1 19.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Sega Official Magazine January 1995, pg 89.
- ↑ Sega Pro, Christmas 1994 issue
- ↑ Sega Power March 1995 issue
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ New Games Cross Review – リスター・ザ・シューティングスター. Weekly Famitsu. No.323. Pg.39. 24 February 1995.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ [1] – 2006 Interview with Akira Nishino, for Sega Mega Collection.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Shenmue, Sega, 2000
- ↑ Shenmue II, Sega, 2001
- ↑ Segagaga, Sega, 2001
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.